PoE Chaos Orb Currency Guide

Chaos Orb Vendor Recipes

  • 1x  Chaos Orb = 60 to 74 (full set of rare items)
  • 2x  Chaos Orb = 60 to 74, all unidentified OR all 20% quality(full set of rare items)
  • 3x  Chaos Orb = 60 to 74, all unidentified AND all 20% quality(full set of rare items)

Full Rare Sets

These PoE Chaos recipes require a full set of rare items. A full set is capable of filling all item slots in the inventory screen (not including flasks, the alternate weapon set, or a quiver). Specifically, it consists of:

  • One of the following:
  • Two-Handed Weapon (including bows, quiver not required) ×1
  • One-Handed Weapon ×1 and Shield ×1
  • One-Handed Weapon ×2
  • Shield ×2
  • Helmet ×1
  • Body Armour ×1
  • Gloves ×1
  • Boots ×1
  • Belt ×1
  • Amulet ×1
  • Ring ×2

 

Notes:

  • If a rare item below 60 is added to a Chaos Orb recipe then the recipe will change to an Orb of Chance recipe.
  • The Prophecy A Valuable Combination can interfere with this recipe.

"Path of Exile" is the most powerful and powerful defense

At present, the service has been promoted for a long time. The current test water temperature is probably the most outstanding work in my mind. In short, this is the second time to test the water temperature. Hope can cause more reverberation. I myself like to understand the concept configuration. I have used these Methods to get a few PoE Currency such as Orb of Alteration, Exalted Orbs, etc. Good at combining the long-term arguments of the data parties into a simple concept using video evidence... Youtube I have shot and talked with the mouth, but I don’t have Means of handling.

[false machine rate] simple narrative is

The dodge rate is a bucket. When it is full, you will be hit and the part that will be filled will become the base of the next bucket. Say the conclusion [Conclusion] 1. As long as the other person is blind, your dodge rate is at least 50% ( You don't have a martyr's will or the other party may not be established. 2.POE is a false chance. If you meet the 50% dodge rate, you will be dodged after the next attack. 3. Dodge is a flash attack and illegal. Qualifying physics (POE is attacking relative spells) 4. I subjectively think that the will of the martyrs is a bad talent.

[Hit rate & dodge rate & blinding] We all know that "hit rate" and "dodge rate" are relative. The highest hit in the POB is 95% (unless you have to do it). Otherwise, the minimum dodge is 5% (unless you have a martyr will) That is to say, as long as there is no such thing as "must" or "martial will", the following will be established. The following is simply a matter of probability, and this probability is calculated by a formula through the dodge value and the hit value. There is no need to know how this formula is calculated. This is the host's thing.

In short, this is the case. There is a state called "blindness". Its function is "hit rate X 0.5". * Note: Deficiency is to reduce the monster hit value, that is, to reduce the value and then bring in the formula to calculate the hit rate. *Note: Boss There is no resistance to blinding, unlike the curse class, it is like a spicy chicken. This means that you are a player who does not support dodge. There is also a 5% dodge. The monster hits you with a 95% chance to hit but the monster is blinded. The hit rate is only 47.5%. Turning over at this time, your dodge rate has risen to 52.5%. It's that simple, so Imba, and a single billet: blinding is good, smoke medicine, Abyssal Jewellery

The real luck here is that the first time the number is hit is the system 0-99 random Roll (or 6 seconds without refreshing the bucket will be heavy Roll) and then dodge is a super bad luck good chance to avoid injury, no longer face black Example of the problem If the dodge rate is more than 50%, no matter which number is the root of the system, it will not be 0 (start), 50 (flash), 100 (middle), 0 → cycle 99 after being hit. (start), 149 (middle), 49 (flash), 99 → this cycle you go to plug the other 0-99 numbers will not change the conclusion is

[Miscellaneous & Presupposed Questions] 1. What are the benefits of dodge? Reduce the chance of being attacked by crit. 2. Are those monsters necessary? Some exiles with scorpions, like Shanzhuo 3. Is there a monster immune blindness? ? Currently there is no 4. Injury hits the sequence dodge → dodge → hit → block → turn injury → chance to avoid injury → physical damage reduction → reduce injury → less injury * n5. So what is the most important configuration? With Stibnite Flask and then don't point to the rotten talent of the martyr's will, including 6.00% do not wear the eyebrows. Do you think the 50% block is very strong? (Firstly, no matter if you configure the Fag.) 7. Make up, go out late. Some people mentioned that sudden death, injury reduction, mismatch, miserable, no mismatch, and death by monsters. Have you ever thought about playing vp with you? Can you play the Warrior 7 red ball? Blind? Can you engage in double block guards? Can you brush the blinds so that the blame doesn't touch you? Can you engage in spells, archers and face shots can you fill the Stibnite Flask? You can be a water level of The Sacrifice You can exchange the water level for Rumi 20% block 15% Fag, Th e Petrified 15% physical damage reduction, hate 20% turn injury legendary water has a price, but this Stibnite Flask is a road to pick up the waste there is something you do not deliberately pile up the role of 20-30% block A fog can make you so much defense!! It is not the strongest and hardest on the defensive side, but it is a very simple, versatile configuration. You can easily brush it with almost any Build. Why not? Is it still a jewel word drop, a potion may increase your capacity by a thousand? In addition to the medicinal mother and the specific circumstances, it is difficult for the Shaper's big cockroach, for example, 9300 physical damage, you drink the Petrified 15% is indeed a reduction of 1400 physical injuries ( But this is an extreme situation)